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Interactive Demos

Designing Experiences that Connect Technology and Emotion

UI/UX, Interactive Demos, and Art Direction — blending creativity, technology, and human-centered design.

UI / UX & Interactive Demos

As part of a creative team within a global technology corporation, I led the UI/UX and visual design of interactive demos showcased at international events such as Mobile World Congress.

These projects translated complex technologies into immersive, hands-on experiences — making innovation tangible and engaging for thousands of visitors.

Role & Process

Collaboration: Worked closely with engineers and developers to define the technological focus and user goals

UX Strategy & Interface Design: Created intuitive interaction flows and visual systems using Figma, Adobe CC, and rapid prototyping.

Frontend Implementation: Supported the development process with hands-on coding in HTML5, CSS3, React JS, and Unity.

Creative Direction & Coordination: Led design reviews, shaped visual language, and ensured consistency across all demos.

Results & Achievements:

  • 6 Interactive Demos presented at global industry events
  • 2 Recognized as Best Demos in the NTN (Non-Terrestrial Networks) category
  • Delivered engaging, future-forward experiences that brought next-gen technology to life

My approach to UI and interactive design is deeply informed by my background in visual design and art direction — where clarity, storytelling, and aesthetics come together to elevate technology-driven experiences.

Interactive Demo

Visual Design & Art Direction

As Art Director of Panel Literature Association, I’ve developed a distinctive visual identity that unites literature, art, and design.
My work spans branding, curation, and editorial design — shaping each issue into a collectible publication.

Achievements:

  • 8 years as Art Director
  • 12 issues & 2 books published
  • 3 exhibitions curated
  • Focused on Central & Eastern European arts
  • Developed full visual branding and unique editorial identity